Greetings Fellow Readers!
Until I realized... I've never created proper game pitch. Err, how do I do that? That's when I pointed to the nearest computer and proclaimed, "To the Internet!"
After scouring industry sites, forums, Reddit, and other information resources I got to work on my presentation. I started simple and addressed the evolution of our concept, how it satisfied the needs of our client's brand, and a concise explanation of what the game is. One common piece of information that I found from most of my sources was to keep the description of the game's concept to one sentence. Below is my team's concept:
A touch-based mobile adventure game that follows a slice of Promontory Cheese as he traverses the countryside, collecting other cheeses and their ingredients in order to complete the Beehive Cheese Co. family of cheeses.
As for the pitch itself, it went over pretty well. Main criticisms from the class and the client was that I had played the presentation a bit too safe and that I should work on elaborating upon the information that I present rather than just staying within each slide. I also committed a massive flub by not including a one-sheet within my pitch for my audience - including the client. I'll never do that again...
From here, our team is hard at work prototyping the first stages of our game. Despite the fact that we are developing within the new MOAI framework which nobody has dealt with before - things have been going very smoothly...for now.
Until the next time, folks!
-Andrew
From here, our team is hard at work prototyping the first stages of our game. Despite the fact that we are developing within the new MOAI framework which nobody has dealt with before - things have been going very smoothly...for now.
Until the next time, folks!
-Andrew