This week we start with new teams, new clients and new games. I also bought new pants. Actually, I didn't. I just take really good care of the ones I have.
Archive for October 2012
Client #3 Round-Up...Is That Right?
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Presentation Woes and Evenbloom Post-Mortem
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The presentations are done and the wrap-kit is out to the Treadport clients. You know what that means... it's post-mortem time!
I Learn a Lesson About Communication
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I have taken a break from playing games pretty much this whole week and have more thought about games that I want to make. How do they play? What is the player suppose to feel? How can I manipulate those feelings in the controls? I find it easier to thoughts on design into questions about game design and let my game idea revolve around that. It's something I picked up a few weeks ago and has just stuck with me.
While my design cap has been on this past week, things have been shifting around on Evenbloom with the rest of the team back in SLC. Uh-Oh!
Fall Break: A Reflection on Games
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It's been an awesome week back home, seeing faces that I haven't in weeks since my expedition to Salt Lake City for a career in video games had begun. I used this time to rest my mind a bit and think deeply about what I had learned about games in the past 6 weeks in the Master Games Studio. Did I learn anything of profound use? Find out the true meaning of Christmas? Or did I meet Damon Lindelof's creative coherence? Read on folks!
Its Good, But is it a Game Yet?
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So since the last time I checked in, we've been pushing forward on the project with some great graphical work. Cody managed to program grass to lay on top of the terrain and sort of blew us all away with having it sway in the wind as well. It's really cool looking and brings the world to life, which adds to the alternative aspect of the game where the patient can just roam the land and enjoy the environment that is unfolding in front of them. Because this feature isn't really a game in and of itself it has sort of snowballed into the problem of the week.