It's been an awesome week back home, seeing faces that I haven't in weeks since my expedition to Salt Lake City for a career in video games had begun. I used this time to rest my mind a bit and think deeply about what I had learned about games in the past 6 weeks in the Master Games Studio. Did I learn anything of profound use? Find out the true meaning of Christmas? Or did I meet Damon Lindelof's creative coherence? Read on folks!
No, my answer does not involve any of those sadly but I won't let Mr. Lindelof down ( I kid, I kid).
To be honest, I have always thought of games mainly as a conduit for telling stories. The game mechanics and such were really just a means to an end. Lately I have been feeling that this is really the simplest part of games. Any game can have a story in 25 minutes. I could simply re-write Mario as a narrative where he is a low income plumber who is in a coma and what transpires in his head is Super Mario Brothers. There, a totally different narration of a video game classic that took me a whopping 2 minutes to come up with. Stories ARE important, do not get me wrong. After all I am a massive Hideo Kojima fan and all of his games revolve around massive storylines, sexy robots, and doomsday devices. However, stories are simply icing on top of what games truly offer - a game.
In my younger years, I mostly played games to see what was going to happen to my avatar or the virtual world in general. I would dislike games simply because their story element did not hold up. Now that I am designing games myself, my perspective has changed quite a bit. I took games for granted by not acknowledging how amazing and thoughtful their mechanics were developed. Composing a game is just so challenging. Stories are as well but one could make a story (quality aside) just by narrating their actions. Games on the other hand are more thoughtful. They take a bit more time to finesse. Sure you could come up with aspects and rules of a game but one that works is a whole other story.
Essentially, what I am trying to say is that I have learned to think like a game designer and I'm sad I was not born with this thought process.
Fall Break: A Reflection on Games
This entry was posted on Saturday, October 13, 2012 and is filed under Just My Thoughts. You can follow any responses to this entry through the RSS 2.0. You can leave a response.