Regarding the first question, I believe that I worked the event pretty well. I got to talk to a variety of people from prospective students looking to enter into the program to elderly folks who wanted to pop their head in to industry professionals checking out our projects. It was truly a learning experience showing off other student's projects and explaining what we actually do in the EAE program. People's reactions to how we develop prototypes for clients and are given the opportunity to make an entire game as our thesis was nothing short of surprising.
I was lucky enough to show off not just Impulse at the event but also Shoshone as well. Although I love and have learned a lot on my other prototypes, these two are just polished enough to be in a "showcase" stage. Both games ended up showing extremely well at the event. Impulse was great because it communicated what students can do in a matter of just two and a half weeks. Meanwhile people liked Shoshone for a particularly special reason - it was really, really fun. Feedback like that made me even more proud of that game. I was particularly grateful to my engineers for standing by the game and demoing it for people as they walked by. We fantastic feedback and perhaps some interesting opportunities will come out of it...
And yes, there was cake at the event.
THIS CAKE!!!