Operation Open House: Complete



This past Thursday was the big/huge/super important Open House event for the EAE program. Being a producer, I was tasked with serving as sort of tour guide for incoming guests and show them all of the cool things we work on in the program and I was to be graded on it! How did I do? Was there cake at the event? Read on!


Regarding the first question, I believe that I worked the event pretty well. I got to talk to a variety of people from prospective students looking to enter into the program to elderly folks who wanted to pop their head in to industry professionals checking out our projects. It was truly a learning experience showing off other student's projects and explaining what we actually do in the EAE program. People's reactions to how we develop prototypes for clients and are given the opportunity to make an entire game as our thesis was nothing short of surprising.

I was lucky enough to show off not just Impulse at the event but also Shoshone as well. Although I love and have learned a lot on my other prototypes, these two are just polished enough to be in a "showcase" stage. Both games ended up showing extremely well at the event. Impulse was great because it communicated what students can do in a matter of just two and a half weeks. Meanwhile people liked Shoshone for a particularly special reason - it was really, really fun. Feedback like that made me even more proud of that game. I was particularly grateful to my engineers for standing by the game and demoing it for people as they walked by. We fantastic feedback and perhaps some interesting opportunities will come out of it...

And yes, there was cake at the event.

THIS CAKE!!!


This entry was posted on Sunday, December 9, 2012 and is filed under . You can follow any responses to this entry through the RSS 2.0. You can leave a response.

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