Back to the Co-Signers!

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After an awesome award-winning excursion to Ubisoft MTL, I am finally back into the swing of things with The Co-Signers. The team has made some amazing progress on building the level that Chris, Jake, and I created a few weeks ago. Damean's art looks fantastic and we even have almost all of the features completed. But with our Alpha deadline and EAE day approaching, we are scambling to integrate all of the systems together. Will we make it!? Read ON!

We Won Best Creativity!

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So I just got back to Salt Lake City from a week+ stay in the Montreal/Boston area and I'm bringing back the first trophy for the EAE program in the form of a Ubisoft award for Best Creativity and Best Use of Theme for the Game Lab competition. Look at it in all of its glory! So how did it go at the award ceremony? I'll tell you..Read ON!

Ubisoft Presentation Complete

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Earlier this week, the Reveal team and I presented..err..Reveal! It went fantastically and we met a lot of talented students from Canada and employees from Ubisoft. We stayed up until 4 AM re-working the presentation due to the stellar games and performances of the teams on day 1 (we were on day 2). Yes, we gave our presentation with only 4 hours of sleep but it went really well! Also, in case you aren't following them yet, Ubisoft Monteal tweeted this picture of (mostly) the team from Reveal. We missed you Nik and Max!

Reveal is Done (Or Compiled)

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The first ever EAE submission into the Ubisoft Game Lab competition is complete, compiled and good to go. We are leaving in a few hours and before that happens, I'll have you take a gander of the game in action. Keep in mind that this is a prototype!

My GDC Experience

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GDC - the Game Developer's Conference is something that I have always dreamed of going to since seeing a Microsoft event online in my bedroom computer back in 2001. I mean this is the place where all of my idols assemble and discuss the state of the industry and I just got back from that very same event. Want to know how good my experience was? Read ON!

Trouble in Paradise

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Today was supposed to be a great day. The Co-Signers team met this morning to discuss the short amount of time we have to get to Alpha (end of the semester on May 3rd). That's not a lot of time for a 2-player asymmetrical couch co-op game. However, we got MASSIVELY roadblocked today... Want to know why? READ ON.

New Directions and Some Down-Time (kind of)

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I just finished a Skype meeting with the whole team and they have come up with some great ideas from their new brain storm. I'm sure you are super excited to see what they've come up with and so... Read ON!