It's done! Monty's Quest has been wrapped, pitched, and sent out of the door. Awesome job by my team ; Max, Vaibhav and Nathan. We finished at the 11th hour but it gone done none the less. The client seemed to be pleased and the pitch came off rather well. Personally, I thought it was a big improvement over the initial one. My handout was pretty good, my slides were timed well, and I thought my speechcraft certainly leveled up a few points. All and all, good stuff.
Now onto the Post-Mortem process of our game - Monty's Quest.
Though we only had 4 weeks to complete the game, we had many benchmarks that occurred over the course of development. After my team and I looked over these benchmarks and the pros and cons over the course of production, a few things were clear. The first is that we began tweaking our first prototype before we agreed it was the game that we wanted. We should have pushed to make 3 or 4 working prototypes since our first one only took Max 24 hours to create. Secondly, we just didn't implement art on time and need to avoid that on future projects. And lastly, level design sort of fell by the waist-side early on in favor of establishing game mechanics which was something that I feel set us back a little bit.
Things that I found that I need to work on personally are improving my pitch process. Even though I improved at the end, I feel as though I can learn and improve a great deal. Also, I need to really stay on top of all aspects of the development cycle, not just technical. In the coming project, these will be on the forefront of my mind.
And that's a wrap on Monty's Quest. I'm extremely proud of the work that my team and I have accomplished and hope to somewhat expand on some of the ideas that we had in our spare time.
Onto the next one!
-AW