Archive for November 2012

I Can't Design This Time

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Well, this day was both fantastic and a little disappointing. We were all sitting down, waiting for our new client to be announced. It turns out that we don't have a new client and the prototypes this time are open ended.

Shoshone Post Mortem

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Wow, what an end to a development cycle. The prototype looks amazing, our demo  really shines, and apparently I "killed it" with the pitch. I'm on cloud 9, at least I hope I am. And now onto the post-mortem!

Shoshone Is Live!!

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Shoshone is live on the server and ready for everyone to play! I'm about to give my final pitch to the client on it in a few minutes but you can play it NOW! Read on for the link to play!!!

The Robot's Cool But...

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The team has finished their weekend assignments and I just got ripped apart for my dry-run presentation, so you know what time it is... PLAY-TEST TIME!!

Column 4 Needs More Trees and Voice-Over

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Our game is looking good. I mean crazy good. The team and I have been super motivated on making this prototype the best thing that each of us has done this year. The game looks amazing and plays fantastic. What's left to dev on it, you ask?

Games, Ghouls, and Gangnam Style

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This week was an insanely productive one. Perhaps the most productive dev week that I've had since starting the EAE program. Was it solely because of my good looks?