Column 4 Needs More Trees and Voice-Over

Our game is looking good. I mean crazy good. The team and I have been super motivated on making this prototype the best thing that each of us has done this year. The game looks amazing and plays fantastic. What's left to dev on it, you ask?
Last time I checked in, I talked about how we had a basic level, character/enemy movement, and finally the bow and arrow shooting mechanic. We've made great leaps since then. In order to show how much we've done, I'll call upon my good friend - the bullet list.

-Custom Made UI written only in the Shoshone native american language.
-An inventory system
-A fully populated 175x175 tiles "open world" with 6 rooms.
-A platforming section.
-An "Indiana Jones" set-piece where you need to fun through an arrow shooting booby-trap area.
-Collision for the entire world.
-Breakable object
-"Burnable" Objects.
-A fire arrow to burn object.
-An Animal Power (Wolf) which allows you to traverse chasms and complete the booby-trap area.
-A hidden area.
-A health item
-bow-strength power-up.
-And finally, graphic on the cursor that shows you how long you've drawn your bow and how powerful it is.

That's a lot of stuff. I love this team.

We have not had any problems to speak up this week either. Pretty much a "nose to the grindstone" kind of week. Cool enough, each of us are operating in an exact Agile process only it seems a bit more subconscious. Each team member has been checking out tasks from the whole team so we all know what is going on and who is doing it. I still keep record of all the tasks and features as the producer but I haven't felt like I have needed to be the process "enforcer".

This weekend the team will be finishing up a few tasks each to bring the game to a state that is essentially feature-complete. We'll use Monday and Tuesday as full-on polish days. I also have some tasks of my own such as creating English and Shoshone voice-over work for the inventory throughout the world. If we were to make a real game, the Shoshone word for the object would be heard and a Diablo-like inventory pop-up would show up explaining what the object is and its power level. I also need to make 2 or 3 more changes to the level that I've made to ensure the collision tiles are in the right place and all objects remain on the object layer. Don't want to crash the game during the final presentation!

I'll post another blog on Monday showing you the status of the game.

Until then!

Andrew

This entry was posted on Friday, November 9, 2012 and is filed under . You can follow any responses to this entry through the RSS 2.0. You can leave a response.

Leave a Reply