The Robot's Cool But...



The team has finished their weekend assignments and I just got ripped apart for my dry-run presentation, so you know what time it is... PLAY-TEST TIME!!With the game in a state that is essentially done, each of us wanted to have everyone in our cohort come and play-test the game for us and give feedback. Who wouldn't want a bunch of junior programmers, and game designers to come test their game? I love having these people as my peers. Today we got about 11 people to test out the game and we found one crucial thing that sort of breaks our shooting mechanic. People will NOT stop clicking the mouse to spam arrows. After observing this, we asked each person why they chose to play that way when they could have drawn their bow for a longer period of time and killed the enemies in 1 shot rather than 15. Their answer was pretty interesting...

Fundamentally, the reason for the clicking was because they did not correllate their avatar with a person holding and drawing their bow. Instead they saw a little robot turret flinging arrows at little roomba robots (our enemies are what the team has been calling, "spider pucks"). If this project was just a personal prototype, then we probably would not car about this but since our client is from the native american languages center then this needs to change. Chris volunteered to tackle the character model for Wednesday. As far as timing goes, its cutting it pretty close and as a producer I should put the kabosh on this work but our game seems to fail our client without it. And all of us want to fight to deliver them the best game possible.

Now, I know I left you hanging on the fact that my presentation got bombarded with criticism, which it did, but all the comments were very valid. Frankly, I was relying on my slide to carry far too much content. I was not showing enough about my game and was rather presenting a bunch of words describing it. My next presentation is going to be amazing though. I'm going to work on it all night even if it kills me. They said that they wanted more pictures and less words. I'll do them something better. 

OH! One last thing. We also decided to change our game's name to Shoshone. The biggest goal we wanted to set for this project was that the experience was all about this culture and language. What better way to reinforce that then name the game after the people themselves!

It seems like I got a long night and no sleep ahead of me so I better get to it. The next time I post a blog, it will have a link to my game in it for all of you to play!!!

Until then...

Andrew

This entry was posted on Tuesday, November 13, 2012 and is filed under . You can follow any responses to this entry through the RSS 2.0. You can leave a response.

Leave a Reply