Showing posts with label Impulse. Show all posts

Last Week of the Semester and Beyond!

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The end of this week marks the official end to my first semester as a master's student within the EAE program. What a crazy four months it has been! 

Operation Open House: Complete

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This past Thursday was the big/huge/super important Open House event for the EAE program. Being a producer, I was tasked with serving as sort of tour guide for incoming guests and show them all of the cool things we work on in the program and I was to be graded on it! How did I do? Was there cake at the event? Read on!

What A Week

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Whew, this week has certainly been a rough one with all of the extra activities going on in the EAE program. I got to say, there was one day this week where I was a little nervous about my current game project tentatively named, Impulse.

I Can't Design This Time

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Well, this day was both fantastic and a little disappointing. We were all sitting down, waiting for our new client to be announced. It turns out that we don't have a new client and the prototypes this time are open ended.