Showing posts with label Monty's Quest. Show all posts

It's ALIVE! and There's a Post-Mortem?

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It's done! Monty's Quest has been wrapped, pitched, and sent out of the door. Awesome job by my team ; Max, Vaibhav and Nathan. We finished at the 11th hour but it gone done none the less. The client seemed to be pleased and the pitch came off rather well. Personally, I thought it was a big improvement over the initial one. My handout was pretty good, my slides were timed well, and I thought my speechcraft certainly leveled up a few points. All and all, good stuff.

Now onto the Post-Mortem process of our game - Monty's Quest.

Defcon: Almost Done

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We're against the gun so to speak. Art assets are trickling in and and both Max and Vaibhav are plugging away at implementation. This is going to be a close one for sure but my team and I are dedicated to seeing the project through - for the client and for ourselves. This is the first game after all!

It Jumps! But On What?

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We're now on our second iteration of our current prototype for Promo's Quest. Amazingly, all of our basic mechanics are in order! We have a cheese avatar that runs automatically to the left and can jump with player input. We even incorporated some early platforming into the prototype as well as some other neat mechanics. How great is it?

First Game? Let's Do This!

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Greetings Fellow Readers!

Here it is, the first week of the program and I am already hard at work on my first game as a Producer. After conducting a random draft, I've been assigned a great dev team with Max and Vaibhav on programming and Nathan pulling out some amazing art designs. The whole class has been split up into teams and tasked with creating a game for an outside client coming to meet with us. This client ended up being Utah's own Beehive Cheese Company. Essentially, they are interested in what games can offer their brand and want to see what EAE students can bring to the table. My team's initial meeting could not have been better, within a few hours we had a solid core game concept. It was then up to me to step up to the plate and translate our ideas into an effective game pitch. Sounds fun!