Showing posts with label The Co-Signers. Show all posts

Back to the Co-Signers!

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After an awesome award-winning excursion to Ubisoft MTL, I am finally back into the swing of things with The Co-Signers. The team has made some amazing progress on building the level that Chris, Jake, and I created a few weeks ago. Damean's art looks fantastic and we even have almost all of the features completed. But with our Alpha deadline and EAE day approaching, we are scambling to integrate all of the systems together. Will we make it!? Read ON!

Trouble in Paradise

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Today was supposed to be a great day. The Co-Signers team met this morning to discuss the short amount of time we have to get to Alpha (end of the semester on May 3rd). That's not a lot of time for a 2-player asymmetrical couch co-op game. However, we got MASSIVELY roadblocked today... Want to know why? READ ON.

New Directions and Some Down-Time (kind of)

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I just finished a Skype meeting with the whole team and they have come up with some great ideas from their new brain storm. I'm sure you are super excited to see what they've come up with and so... Read ON!

Brainstorming a Game and a Team Identity

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So I'm writing this from my hometown, on the outskirts of Boston after a massive change in my personal life. It has been one strange and life-changing week for me to say the least but some great things have been going on back in Salt Lake City with The Co-Signers. What are they? Read ON!

The Co-Signers Has Been Selected!

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After torturing us for about an hour, we finally received the decision on which games are going through to full production. The Co-Signers  is officially in full production and I could not be more proud of my team. All of us worked so very hard on every step of this prototype's development and each person was incredibly motivated to build the best game possible. As I've said in previous posts, although The Co-Signers is sort of my brain child - it is not my game anymore. It is my team's game - Team Hack n' Hide. I look forward to seeing what the future has in store for this game: including what new faces will be joining us from the team's that were not selected. My main hope is for new people to join the team and make this game their own as well.

All next week the team will be brainstorming a few new features. I will not be there, unfortunately, because I have some personal matters to attend to back home during Spring Break. Do not fret though! I shall be calling in via Skype to hear all of the new team's feedback on the prototype and idea on moving forward. Truly exciting stuff going on!

The Co-Signers Gameplay Plans

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Still waiting on the whole, "which game gets picked" thing from the faculty. In the meantime, I figured that I would post this awesome video that Chris put together which shows prototype gameplay of The Co-Signers within the respective platforms we are going to launch on. Pretty sweet stuff, we're super excited for the decision tomorrow!

Mission Complete, Time to Play the Waiting Game

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The pitch is officially complete and I could not feel more relieved. It went fantastically! Zac and I killed it in our roles of the Point-Man and the Hacker. Our pacing was great, our videos played perfectly, and our demo went over really well with the crowd. We did have one hiccup though... Read ON!

A Peek into the Pitch - Intro Video

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Co-Signers team members A.J Dimick, Chris Rawson, and I worked together on making an intro which sets the mood for what our thesis game is all about. I worked on making the content of the video including the script and pre-vision work. Chris created the video within After Effects and A.J did the amazing sound work for it.

Also! A special thanks to Rachel Leiker, and Jake Muehle for doing the voice-work!

The Calm Before the Industry Pitch

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We are down to just a few hours now until the industry panel and it is stressful to say the least for all of us in the cohort. Tonight a bunch of the producers set up the room for our presentations and where the professionals were going to sit. We figured that it is best done the night before so any craziness that might occur with our builds and such during the next day would be a bit more manageable. I hope we are right. As for team Hack'n Hide, we just finished working on our pitch as a team. Yes, I know it's 11:45 PM. Read ON!

The Public Playtest!

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As you can tell from the title and this photo, Team Hack N' Hide gathered a few classmates from our cohort and let them play the new build of our game. Things went pretty well! What did we learn? You'll just have to READ ON to find out...

Things Are Coming Together

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Whew! It has been quite a week working on the thesis game. We made a lot of headway with the project and I think we are ready to go into full-on engineering phase, building the prototype. Oh and there is also concept art as well! Want to see it? Read on!

The Theme for Our Game

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I battled with this for quite some time now. In the beginning, this game was about breaking a loved one out of prison, then it changed to somewhat of a heist game. Neither one of those ideas is a great hook for a student game though. Both of them are still in the ranged of AAA titles which is something that this project does not want to exactly be. After all, this is the opportunity for this team to make a game that we all care about. In previous meetings, I had everyone think about what they would want to steal in the current world. Read ON!

Team Assembled, Let's Get to Work!

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Today was the deadline for our cohort to choose what games they want to work on and form teams. After a weekend of intrigue, the games have been chosen and teams are assembled. There are four games being prototyped right now. What are they? Read ON!

Thesis Pitch: Cellblock

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Zac and I successfully pitched my thesis game idea - Cellblock to the entire cohort and EAE faculty members! It went pretty well and we got awesome feedback on the concept and mechanics of the idea. Want to know what the pitch looks like? Read On!