Today went a bit strange. After giving formal feedback to each presenter from Tuesday, we were then told how the thesis projects were going to be picked to be prototyped. Basically, the entire cohort chooses which projects they want to work on and prototype to the next stage. Teams must be a minimum of 5 people and a maximum of 12. I was a bit scared about this at first mainly because I did not want Cellblock to be killed because everyone wanted to work on their own ideas. I wanted it to have a fair shot up with an unbiased audience. I was proven wrong, however, because when we were told to break from class and talk about assembling into groups I had four people approach me about developing Cellblock. I am super pumped about that. The one catch is that we need to wait until class on Tuesday to officially head off to the races and begin production on the idea. Everyone on the team already has great design ideas about the game and I am so excited I can finally give this project to a team who is passion about making it. It's not my idea anymore its the teams.
Thesis Games Are In Our Hands
That's my update. If you'll excuse me, I need to get a design doc into Ubisoft Montreal by tomorrow afternoon (that sentence is so surreal).
-Andrew
This entry was posted on Thursday, January 17, 2013 and is filed under EAE Thesis Project,Ubisoft Game Lab Project. You can follow any responses to this entry through the RSS 2.0. You can leave a response.