Archive for February 2013

The Co-Signers Has Been Selected!

No Comments »

After torturing us for about an hour, we finally received the decision on which games are going through to full production. The Co-Signers  is officially in full production and I could not be more proud of my team. All of us worked so very hard on every step of this prototype's development and each person was incredibly motivated to build the best game possible. As I've said in previous posts, although The Co-Signers is sort of my brain child - it is not my game anymore. It is my team's game - Team Hack n' Hide. I look forward to seeing what the future has in store for this game: including what new faces will be joining us from the team's that were not selected. My main hope is for new people to join the team and make this game their own as well.

All next week the team will be brainstorming a few new features. I will not be there, unfortunately, because I have some personal matters to attend to back home during Spring Break. Do not fret though! I shall be calling in via Skype to hear all of the new team's feedback on the prototype and idea on moving forward. Truly exciting stuff going on!

The Co-Signers Gameplay Plans

No Comments »

Still waiting on the whole, "which game gets picked" thing from the faculty. In the meantime, I figured that I would post this awesome video that Chris put together which shows prototype gameplay of The Co-Signers within the respective platforms we are going to launch on. Pretty sweet stuff, we're super excited for the decision tomorrow!

Mission Complete, Time to Play the Waiting Game

READ ON, PEOPLE! | No Comments »

The pitch is officially complete and I could not feel more relieved. It went fantastically! Zac and I killed it in our roles of the Point-Man and the Hacker. Our pacing was great, our videos played perfectly, and our demo went over really well with the crowd. We did have one hiccup though... Read ON!

A Peek into the Pitch - Intro Video

No Comments »



Co-Signers team members A.J Dimick, Chris Rawson, and I worked together on making an intro which sets the mood for what our thesis game is all about. I worked on making the content of the video including the script and pre-vision work. Chris created the video within After Effects and A.J did the amazing sound work for it.

Also! A special thanks to Rachel Leiker, and Jake Muehle for doing the voice-work!

The Calm Before the Industry Pitch

READ ON, PEOPLE! | No Comments »


We are down to just a few hours now until the industry panel and it is stressful to say the least for all of us in the cohort. Tonight a bunch of the producers set up the room for our presentations and where the professionals were going to sit. We figured that it is best done the night before so any craziness that might occur with our builds and such during the next day would be a bit more manageable. I hope we are right. As for team Hack'n Hide, we just finished working on our pitch as a team. Yes, I know it's 11:45 PM. Read ON!

Reinventing Reveal

READ ON, PEOPLE! | No Comments »

Jason T and I met up this weekend for a few hours to discuss the future of our Ubisoft Game Lab project. After getting some feedback from Ubisoft, faculty, fellow students, and some industry pros in the area - we decided to take the game into a new direction. A direction that makes more sense creatively, functionally, and one that we can build. Read ON!

The Public Playtest!

READ ON, PEOPLE! | No Comments »

As you can tell from the title and this photo, Team Hack N' Hide gathered a few classmates from our cohort and let them play the new build of our game. Things went pretty well! What did we learn? You'll just have to READ ON to find out...

Things Are Coming Together

READ ON, PEOPLE! | No Comments »

Whew! It has been quite a week working on the thesis game. We made a lot of headway with the project and I think we are ready to go into full-on engineering phase, building the prototype. Oh and there is also concept art as well! Want to see it? Read on!