After an awesome award-winning excursion to Ubisoft MTL, I am finally back into the swing of things with The Co-Signers. The team has made some amazing progress on building the level that Chris, Jake, and I created a few weeks ago. Damean's art looks fantastic and we even have almost all of the features completed. But with our Alpha deadline and EAE day approaching, we are scambling to integrate all of the systems together. Will we make it!? Read ON!
Back to the Co-Signers!
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We Won Best Creativity!
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So I just got back to Salt Lake City from a week+ stay in the Montreal/Boston area and I'm bringing back the first trophy for the EAE program in the form of a Ubisoft award for Best Creativity and Best Use of Theme for the Game Lab competition. Look at it in all of its glory! So how did it go at the award ceremony? I'll tell you..Read ON!
Ubisoft Presentation Complete
Earlier this week, the Reveal team and I presented..err..Reveal! It went fantastically and we met a lot of talented students from Canada and employees from Ubisoft. We stayed up until 4 AM re-working the presentation due to the stellar games and performances of the teams on day 1 (we were on day 2). Yes, we gave our presentation with only 4 hours of sleep but it went really well! Also, in case you aren't following them yet, Ubisoft Monteal tweeted this picture of (mostly) the team from Reveal. We missed you Nik and Max!
Reveal is Done (Or Compiled)
The first ever EAE submission into the Ubisoft Game Lab competition is complete, compiled and good to go. We are leaving in a few hours and before that happens, I'll have you take a gander of the game in action. Keep in mind that this is a prototype!
My GDC Experience
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Trouble in Paradise
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Today was supposed to be a great day. The Co-Signers team met this morning to discuss the short amount of time we have to get to Alpha (end of the semester on May 3rd). That's not a lot of time for a 2-player asymmetrical couch co-op game. However, we got MASSIVELY roadblocked today... Want to know why? READ ON.
New Directions and Some Down-Time (kind of)
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I just finished a Skype meeting with the whole team and they have come up with some great ideas from their new brain storm. I'm sure you are super excited to see what they've come up with and so... Read ON!
Brainstorming a Game and a Team Identity
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So I'm writing this from my hometown, on the outskirts of Boston after a massive change in my personal life. It has been one strange and life-changing week for me to say the least but some great things have been going on back in Salt Lake City with The Co-Signers. What are they? Read ON!
The Co-Signers Has Been Selected!
After torturing us for about an hour, we finally received the decision on which games are going through to full production. The Co-Signers is officially in full production and I could not be more proud of my team. All of us worked so very hard on every step of this prototype's development and each person was incredibly motivated to build the best game possible. As I've said in previous posts, although The Co-Signers is sort of my brain child - it is not my game anymore. It is my team's game - Team Hack n' Hide. I look forward to seeing what the future has in store for this game: including what new faces will be joining us from the team's that were not selected. My main hope is for new people to join the team and make this game their own as well.
All next week the team will be brainstorming a few new features. I will not be there, unfortunately, because I have some personal matters to attend to back home during Spring Break. Do not fret though! I shall be calling in via Skype to hear all of the new team's feedback on the prototype and idea on moving forward. Truly exciting stuff going on!
The Co-Signers Gameplay Plans
Mission Complete, Time to Play the Waiting Game
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A Peek into the Pitch - Intro Video
The Calm Before the Industry Pitch
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Reinventing Reveal
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Jason T and I met up this weekend for a few hours to discuss the future of our Ubisoft Game Lab project. After getting some feedback from Ubisoft, faculty, fellow students, and some industry pros in the area - we decided to take the game into a new direction. A direction that makes more sense creatively, functionally, and one that we can build. Read ON!
The Public Playtest!
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Things Are Coming Together
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Whew! It has been quite a week working on the thesis game. We made a lot of headway with the project and I think we are ready to go into full-on engineering phase, building the prototype. Oh and there is also concept art as well! Want to see it? Read on!
The Theme for Our Game
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I battled with this for quite some time now. In the beginning, this game was about breaking a loved one out of prison, then it changed to somewhat of a heist game. Neither one of those ideas is a great hook for a student game though. Both of them are still in the ranged of AAA titles which is something that this project does not want to exactly be. After all, this is the opportunity for this team to make a game that we all care about. In previous meetings, I had everyone think about what they would want to steal in the current world. Read ON!
Ubisoft's Feedback on Reveal
We got feedback on the design document! Overall, they are most concerned about scope with our game. In particular, they mentioned that combat may prove to be very difficult to build. Jason and I (designers on the game) thought this would be their reaction to our design document. We shall not fret though! He and I are meeting this coming weekend to look at reducing the scope of the game and finding the fun fast.
Team Assembled, Let's Get to Work!
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Today was the deadline for our cohort to choose what games they want to work on and form teams. After a weekend of intrigue, the games have been chosen and teams are assembled. There are four games being prototyped right now. What are they? Read ON!
"Reveal" Doc is Now With Ubisoft
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