Today was the deadline for our cohort to choose what games they want to work on and form teams. After a weekend of intrigue, the games have been chosen and teams are assembled. There are four games being prototyped right now. What are they? Read ON!
Team Assembled, Let's Get to Work!
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"Reveal" Doc is Now With Ubisoft
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Thesis Games Are In Our Hands
Today went a bit strange. After giving formal feedback to each presenter from Tuesday, we were then told how the thesis projects were going to be picked to be prototyped. Basically, the entire cohort chooses which projects they want to work on and prototype to the next stage. Teams must be a minimum of 5 people and a maximum of 12. I was a bit scared about this at first mainly because I did not want Cellblock to be killed because everyone wanted to work on their own ideas. I wanted it to have a fair shot up with an unbiased audience. I was proven wrong, however, because when we were told to break from class and talk about assembling into groups I had four people approach me about developing Cellblock. I am super pumped about that. The one catch is that we need to wait until class on Tuesday to officially head off to the races and begin production on the idea. Everyone on the team already has great design ideas about the game and I am so excited I can finally give this project to a team who is passion about making it. It's not my idea anymore its the teams.
Thesis Pitch: Cellblock
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Thesis Pitch Update
I've decided to pitch my asymmetrical cooperative game about trust for the thesis project. Not only that, but I'm also pitching the game with another producer in the program - Zac Truscott. Zac and I have had some great conversations about this game and I believe the two of us can really make the idea sing in the 5 minutes we are being given to pitch. The pitch is in 2 days, expect it to be posted on here shortly.
Oh and I'm also being photographed for the University of Utah alumni magazine called Continuum. Apparently, I may have a two page spread in there. I feel so fancy.
-Andrew
First Week Back, Tons to Do
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The first week of the second semester is now over and boy do I have a busy week ahead of me. Trust me, you'll pity me a little bit. Read on!
We're IN! UBISOFT HERE WE COME!
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I almost could not believe it. The pitch went amazingly. Our demo looked fantastic. The Q&A section was enlightening and well-fielded. I felt like all of our hard work paid off. Then, the other teams presented and it seems we were not the only ones with good games on our hands. I'm not going to lie, I was very nervous coming out of the conference room where we all pitched. Each team had an original idea that would do fantastic with three more months of development. Want to hear how it all went down? Read on!