Ubisoft's Feedback on Reveal

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We got feedback on the design document! Overall, they are most concerned about scope with our game. In particular, they mentioned that combat may prove to be very difficult to build. Jason and I (designers on the game) thought this would be their reaction to our design document. We shall not fret though! He and I are meeting this coming weekend to look at reducing the scope of the game and finding the fun fast. 


I'll keep y'all posted!

Team Assembled, Let's Get to Work!

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Today was the deadline for our cohort to choose what games they want to work on and form teams. After a weekend of intrigue, the games have been chosen and teams are assembled. There are four games being prototyped right now. What are they? Read ON!

"Reveal" Doc is Now With Ubisoft

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We did it! We just sent the design document to Ubisoft for our submission into the Game Labs competition. Just the like title, the name of our game is Reveal. Read on to find out some more about it.

Thesis Games Are In Our Hands

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Today went a bit strange. After giving formal feedback to each presenter from Tuesday, we were then told how the thesis projects were going to be picked to be prototyped. Basically, the entire cohort chooses which projects they want to work on and prototype to the next stage. Teams must be a minimum of 5 people and a maximum of 12. I was a bit scared about this at first mainly because I did not want Cellblock to be killed because everyone wanted to work on their own ideas. I wanted it to have a fair shot up with an unbiased audience. I was proven wrong, however, because when we were told to break from class and talk about assembling into groups I had four people approach me about developing Cellblock. I am super pumped about that. The one catch is that we need to wait until class on Tuesday to officially head off to the races and begin production on the idea. Everyone on the team already has great design ideas about the game and I am so excited I can finally give this project to a team who is passion about making it. It's not my idea anymore its the teams. 


That's my update. If you'll excuse me, I need to get a design doc into Ubisoft Montreal by tomorrow afternoon (that sentence is so surreal). 

-Andrew

Thesis Pitch: Cellblock

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Zac and I successfully pitched my thesis game idea - Cellblock to the entire cohort and EAE faculty members! It went pretty well and we got awesome feedback on the concept and mechanics of the idea. Want to know what the pitch looks like? Read On!

Thesis Pitch Update

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I've decided to pitch my asymmetrical cooperative game about trust for the thesis project. Not only that, but I'm also pitching the game with another producer in the program - Zac Truscott. Zac and I have had some great conversations about this game and I believe the two of us can really make the idea sing in the 5 minutes we are being given to pitch. The pitch is in 2 days, expect it to be posted on here shortly.

Oh and I'm also being photographed for the University of Utah alumni magazine called Continuum. Apparently, I may have a two page spread in there. I feel so fancy.

-Andrew

First Week Back, Tons to Do

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The first week of the second semester is now over and boy do I have a busy week ahead of me. Trust me, you'll pity me a little bit. Read on!