The Calm Before the Industry Pitch

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We are down to just a few hours now until the industry panel and it is stressful to say the least for all of us in the cohort. Tonight a bunch of the producers set up the room for our presentations and where the professionals were going to sit. We figured that it is best done the night before so any craziness that might occur with our builds and such during the next day would be a bit more manageable. I hope we are right. As for team Hack'n Hide, we just finished working on our pitch as a team. Yes, I know it's 11:45 PM. Read ON!

Reinventing Reveal

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Jason T and I met up this weekend for a few hours to discuss the future of our Ubisoft Game Lab project. After getting some feedback from Ubisoft, faculty, fellow students, and some industry pros in the area - we decided to take the game into a new direction. A direction that makes more sense creatively, functionally, and one that we can build. Read ON!

The Public Playtest!

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As you can tell from the title and this photo, Team Hack N' Hide gathered a few classmates from our cohort and let them play the new build of our game. Things went pretty well! What did we learn? You'll just have to READ ON to find out...

Things Are Coming Together

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Whew! It has been quite a week working on the thesis game. We made a lot of headway with the project and I think we are ready to go into full-on engineering phase, building the prototype. Oh and there is also concept art as well! Want to see it? Read on!

The Theme for Our Game

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I battled with this for quite some time now. In the beginning, this game was about breaking a loved one out of prison, then it changed to somewhat of a heist game. Neither one of those ideas is a great hook for a student game though. Both of them are still in the ranged of AAA titles which is something that this project does not want to exactly be. After all, this is the opportunity for this team to make a game that we all care about. In previous meetings, I had everyone think about what they would want to steal in the current world. Read ON!

Ubisoft's Feedback on Reveal

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We got feedback on the design document! Overall, they are most concerned about scope with our game. In particular, they mentioned that combat may prove to be very difficult to build. Jason and I (designers on the game) thought this would be their reaction to our design document. We shall not fret though! He and I are meeting this coming weekend to look at reducing the scope of the game and finding the fun fast. 


I'll keep y'all posted!

Team Assembled, Let's Get to Work!

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Today was the deadline for our cohort to choose what games they want to work on and form teams. After a weekend of intrigue, the games have been chosen and teams are assembled. There are four games being prototyped right now. What are they? Read ON!