Ubisoft Presentation Complete
Earlier this week, the Reveal team and I presented..err..Reveal! It went fantastically and we met a lot of talented students from Canada and employees from Ubisoft. We stayed up until 4 AM re-working the presentation due to the stellar games and performances of the teams on day 1 (we were on day 2). Yes, we gave our presentation with only 4 hours of sleep but it went really well! Also, in case you aren't following them yet, Ubisoft Monteal tweeted this picture of (mostly) the team from Reveal. We missed you Nik and Max!
Reveal is Done (Or Compiled)
The first ever EAE submission into the Ubisoft Game Lab competition is complete, compiled and good to go. We are leaving in a few hours and before that happens, I'll have you take a gander of the game in action. Keep in mind that this is a prototype!
My GDC Experience
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Trouble in Paradise
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Today was supposed to be a great day. The Co-Signers team met this morning to discuss the short amount of time we have to get to Alpha (end of the semester on May 3rd). That's not a lot of time for a 2-player asymmetrical couch co-op game. However, we got MASSIVELY roadblocked today... Want to know why? READ ON.
New Directions and Some Down-Time (kind of)
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I just finished a Skype meeting with the whole team and they have come up with some great ideas from their new brain storm. I'm sure you are super excited to see what they've come up with and so... Read ON!
Brainstorming a Game and a Team Identity
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So I'm writing this from my hometown, on the outskirts of Boston after a massive change in my personal life. It has been one strange and life-changing week for me to say the least but some great things have been going on back in Salt Lake City with The Co-Signers. What are they? Read ON!
The Co-Signers Has Been Selected!
After torturing us for about an hour, we finally received the decision on which games are going through to full production. The Co-Signers is officially in full production and I could not be more proud of my team. All of us worked so very hard on every step of this prototype's development and each person was incredibly motivated to build the best game possible. As I've said in previous posts, although The Co-Signers is sort of my brain child - it is not my game anymore. It is my team's game - Team Hack n' Hide. I look forward to seeing what the future has in store for this game: including what new faces will be joining us from the team's that were not selected. My main hope is for new people to join the team and make this game their own as well.
All next week the team will be brainstorming a few new features. I will not be there, unfortunately, because I have some personal matters to attend to back home during Spring Break. Do not fret though! I shall be calling in via Skype to hear all of the new team's feedback on the prototype and idea on moving forward. Truly exciting stuff going on!

