After torturing us for about an hour, we finally received the decision on which games are going through to full production. The Co-Signers is officially in full production and I could not be more proud of my team. All of us worked so very hard on every step of this prototype's development and each person was incredibly motivated to build the best game possible. As I've said in previous posts, although The Co-Signers is sort of my brain child - it is not my game anymore. It is my team's game - Team Hack n' Hide. I look forward to seeing what the future has in store for this game: including what new faces will be joining us from the team's that were not selected. My main hope is for new people to join the team and make this game their own as well.
All next week the team will be brainstorming a few new features. I will not be there, unfortunately, because I have some personal matters to attend to back home during Spring Break. Do not fret though! I shall be calling in via Skype to hear all of the new team's feedback on the prototype and idea on moving forward. Truly exciting stuff going on!
The Co-Signers Has Been Selected!
The Co-Signers Gameplay Plans
Mission Complete, Time to Play the Waiting Game
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The pitch is officially complete and I could not feel more relieved. It went fantastically! Zac and I killed it in our roles of the Point-Man and the Hacker. Our pacing was great, our videos played perfectly, and our demo went over really well with the crowd. We did have one hiccup though... Read ON!
A Peek into the Pitch - Intro Video
Also! A special thanks to Rachel Leiker, and Jake Muehle for doing the voice-work!
The Calm Before the Industry Pitch
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Reinventing Reveal
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Jason T and I met up this weekend for a few hours to discuss the future of our Ubisoft Game Lab project. After getting some feedback from Ubisoft, faculty, fellow students, and some industry pros in the area - we decided to take the game into a new direction. A direction that makes more sense creatively, functionally, and one that we can build. Read ON!
The Public Playtest!
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As you can tell from the title and this photo, Team Hack N' Hide gathered a few classmates from our cohort and let them play the new build of our game. Things went pretty well! What did we learn? You'll just have to READ ON to find out...


