My GDC Experience

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GDC - the Game Developer's Conference is something that I have always dreamed of going to since seeing a Microsoft event online in my bedroom computer back in 2001. I mean this is the place where all of my idols assemble and discuss the state of the industry and I just got back from that very same event. Want to know how good my experience was? Read ON!

Trouble in Paradise

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Today was supposed to be a great day. The Co-Signers team met this morning to discuss the short amount of time we have to get to Alpha (end of the semester on May 3rd). That's not a lot of time for a 2-player asymmetrical couch co-op game. However, we got MASSIVELY roadblocked today... Want to know why? READ ON.

New Directions and Some Down-Time (kind of)

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I just finished a Skype meeting with the whole team and they have come up with some great ideas from their new brain storm. I'm sure you are super excited to see what they've come up with and so... Read ON!

Brainstorming a Game and a Team Identity

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So I'm writing this from my hometown, on the outskirts of Boston after a massive change in my personal life. It has been one strange and life-changing week for me to say the least but some great things have been going on back in Salt Lake City with The Co-Signers. What are they? Read ON!

The Co-Signers Has Been Selected!

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After torturing us for about an hour, we finally received the decision on which games are going through to full production. The Co-Signers  is officially in full production and I could not be more proud of my team. All of us worked so very hard on every step of this prototype's development and each person was incredibly motivated to build the best game possible. As I've said in previous posts, although The Co-Signers is sort of my brain child - it is not my game anymore. It is my team's game - Team Hack n' Hide. I look forward to seeing what the future has in store for this game: including what new faces will be joining us from the team's that were not selected. My main hope is for new people to join the team and make this game their own as well.

All next week the team will be brainstorming a few new features. I will not be there, unfortunately, because I have some personal matters to attend to back home during Spring Break. Do not fret though! I shall be calling in via Skype to hear all of the new team's feedback on the prototype and idea on moving forward. Truly exciting stuff going on!

The Co-Signers Gameplay Plans

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Still waiting on the whole, "which game gets picked" thing from the faculty. In the meantime, I figured that I would post this awesome video that Chris put together which shows prototype gameplay of The Co-Signers within the respective platforms we are going to launch on. Pretty sweet stuff, we're super excited for the decision tomorrow!

Mission Complete, Time to Play the Waiting Game

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The pitch is officially complete and I could not feel more relieved. It went fantastically! Zac and I killed it in our roles of the Point-Man and the Hacker. Our pacing was great, our videos played perfectly, and our demo went over really well with the crowd. We did have one hiccup though... Read ON!